![]() VR technology can afford health care providers greater capacity to improve patients’ adherence to painful or distressing procedures while reducing the risk of the side effects associated with pharmacologic alternatives such as opioid dependency in pain management. Typically, VR interventions involve a head-mounted display (HMD) worn by users, which allows them to experience 3D content (eg, videos and games) in an immersive virtual environment (VE). ![]() Since then, a number of studies have demonstrated the effectiveness of VR as a nonpharmacologic intervention for managing treatment side effects, such as pain, anxiety, or distress. This use of VR in health care was pioneered by Hoffman et al, who, in the early 2000s, created SnowWorld, a VR gaming system that was able to reduce pain perception during burn wound care in both adolescent and adult patients. This increased interest in VR reflects recent advancements in commercial VR headsets (eg, Oculus Rift by Oculus VR, LLC) and mobile VR capabilities (eg, Samsung Gear VR by Samsung Electronics Co), leading to more affordable and feasible implementation of VR in health care. In recent years, virtual reality (VR) technology has been explored in the health sector as a novel tool for supporting and monitoring treatment. ![]()
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